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ati-nvidia


 

Si estáis experimentando incidencias gráficas con el juego, lo primero que os recomendamos es que os aseguréis que vuestro hardware está soportado por World of Warcraft:
http://eu.blizzard.com/support/article/19669

Si lo están, por favor, aseguraos de que los controladores están actualizados:

- Controladores Nvidia: http://www.nvidia.es/Download/index.aspx?lang=es
- Controladores ATI: http://www.amd.com/es/Pages/AMDHomePage.aspx
- Controladores intel: http://downloadcenter.intel.com/Default … eLang=true
- Controladores Via: http://es.viatech.com/es/support/drivers.jsp

Si la incidencia persistiera, por favor, restaurad los parámetros por defecto del juego eliminando las carpetas Cache, Interface y WTF que encontraréis en el directorio principal del juego.

Si el problema continúa después de haber restaurado las opciones por defecto del juego, por favor, seguid los siguientes pasos:
- Abrid la pantalla de configuración de Vídeo dentro del juego.
- Localizad la opción Multimuestreo.
- Dale el valor 1x.
- Aplicad los cambios y reiniciad el juego.

Otra función que podéis modificar para solventar incidencias gráficas son los efectos de luz. Si estáis experimentando irregularidades gráficas con esta opción activada, por favor, abridla configuración de vídeo dentro del juego, localizad la opción de iluminación, desactivadla, aplicad los cambios y reiniciad.

• Chipset integrado Intel.

Si experimentáis incidencias gráficas con vuestro adaptador gráfico basado en chipsets de Intel, aun habiendo actualizado los controladores, lo primero que debéis hacer es entrar al juego con cualquier personaje e introducir el siguiente comando en la ventana de chat del juego:
/console fixedfunction 1

Ahora, por favor, cerrad el juego y volved a abrirlo para comprobar si el problema se soluciona.
Si ni siquiera podéis abrir el juego, intentad añadir la siguiente línea al archivo Config.WTF que encontraréis en la carpeta World of Warcraft\WTF:

SET fixedfunction “1â€

Guardad los cambios realizados en el archivo y arrancad el juego.

• VIA, UniChrome PRO IGP u otro hardware no soportado.

Por favor, tened en cuenta que World of Warcraft nunca ha soportado oficialmente los chipsets VIA y S3. Esta tarjeta gráfica es está muy anticuada y no ha salido ningún controlador para ella desde hace mucho tiempo. Aunque no están soportadas, quizás queráis probar los siguientes pasos:

1. Ejecutad el juego en modo OpenGL

- Clic derecho sobre el icono del juego en el escritorio.
- Propiedades.
- En el campo “Destinoâ€, añadiremos –opengl después de las comillas.
“C:\Program Files\World of Warcraft\Launcher.exe” –opengl
- Aceptar.

Si la incidencia persiste, probad lo siguiente:

2. Ejecutad el juego en modo swtnl.

- Clic derecho sobre el icono del juego en el escritorio.
- Propiedades.
- En el campo “Destinoâ€, añadiremos –swtnl después de las comillas.
“C:\Program Files\World of Warcraft\Launcher.exe” –swtnl
- Aceptar.

No obstante, tened en cuenta que recomendamos a los jugadores que actualicen su hardware a una tarjeta dedicada que esté soportada como una ATI o Nvidia.

• Efectos de hechizos.

Algunos jugadores han reportado que desde el parche 4.01 sus efectos de hechizo parecen haberse reducido. Aunque esto es funcionamiento normal e intencionado del juego, podéis ajustar esta función accediendo a Interface -> Mostrar -> Acentuar los efectos de mis hechizos.

Para que se muestren correctamente los efectos de hechizo de suelo, por favor, acceded a las opciones de vídeo y activad la opción de “Texturas Proyectadasâ€.

• Incidencias de distorsión de suelo o texturas estiradas.

Hemos recibido algunos reportes de algunos jugadores con tarjetas ATI en los que algunos efectos de suelo no se muestran correctamente. Aunque no hemos podido reproducir el error internamente, por favor, seguid los siguientes pasos si vuestra tarjeta gráfica está afectada por esta incidencia:

- Clic derecho en vuestro escritorio y abrid el Centro de Control Catalyst.
- Cambiad al panel de Opciones Avanzadas.
- Clic en “Opciones†en la esquina superior derecha.
- Bajad hasta “Preferenciasâ€.
- Clic en Restaurad valores predeterminados.
- Volved a probar el juego nuevamente.

• Fallos con las sombras.

Si jugáis con hardware de Nvidia, por favor, intentad restaurar los valores por defecto de GeForce a través del Panel de Control de Nvidia.

• Incidencias gráficas con GPU’s basadas en Fermi en Infralar.

Hemos recibido reportes de jugadores que han estado experimentando incidencias gráficas con sus adaptadores gráficos basados en Fermi en el área de Infralar. Tened en cuenta que Nvidia está al tanto del tema y está investigando la incidencia.

Como solución temporal, podéis ejecutar el juego en modo ventana o activando el modo experimental de DirectX11.

Para activar esta opción, podéis añadir la siguiente variable en la línea de comandos del acceso directo del juego en el escritorio: -d3d11. También tenéis la opción de añadir la línea: SET gxApi “d3d11″ a vuestro archivo WTF\config.wtf.

Incidencias ambientales conocidas.

• Fallos en las texturas gráficas en modo DirectX11.
Si estáis ejecutando el juego en modo DirectX11, los detalles de líquidos están configurados en Bueno o superior y vuestro multi-muestreo está configurado a más de 1x, el agua podría verse afectada con pérdida de texturas.

•Incidencias con sombras con Intel HD 1000 y GMA X4500.

Si vuestra calidad de sombras está configurada en Alto o Ultra, es posible que experimentéis pérdida o acumulación de sombras con alguno de los siguientes controladores:
Intel HD 1000 con Windows 7 64-bit y el controlador gráfico 8.15.10.2342
Intel GMA X4500 con Windows XP 32-bit y el controlador gráfico 6.14.0010.5303
Intel GMA X4500 con Windows Vista 32-bit y el controlador gráfico 8.15.0010.2302

• Límites de agua pixelados con Intel HD 1000.

Los jugadores que jueguen con Windows XP 32-bit podrían observer bordes de agua pixelados cuando los detalle sde líquidos estén configurados en Bueno o Ultra.

• Parpadeo en Ogrimmar con ATI Crossfire.

Los jugadores que jueguen en sistemas con el ATI Crossfire activado con AMD Catalyst 11.2 o 11.3 podrían experimentar parpadeos de agua en Ogrimmar en los suburbios goblin cuando los detalles de líquido estén configurados en Ultra.

Posted by admin On abr - 29 - 2011 Add Comments READ FULL POST
wow-patch-4.1-rise-of-the-zandalari

Con la inminente llegada del Parche 4.1 aquí tenemos las notas definitivas.

Si has pasado más tiempo del que querías haciendo cola para entrar a mazmorras, contamos con un nuevo sistema que te interesará: Buscador de mazmorras: Llamamiento a las armas. El buscador de mazmorras ofrecerá un incentivo extra a los jugadores con roles de clase poco representados. Esperamos que gracias a esta nueva característica puedas entrar en acción más rápido.
Imagen
Imagen

También hemos creado una nueva característica en la interfaz del juego, el Buscador de hermandad, cuya funcionalidad esperamos ampliar en parches futuros. Ya seas un jugador que busca hermandad o un maestro de hermandad que busca nuevas incorporaciones, este sistema facilitará esas actividades. Seguiremos actualizando, mejorando y ajustando el sistema de progreso de hermandad y queremos asegurarnos de que recibas las herramientas necesarias para que tengas una hermandad divertida.
Imagen
Imagen

General

Ahora los puntos de conquista se pueden comprar a los intendentes de valor a una tasa de 250 p. de conquista por 250 p. de valor.
Ahora los puntos de honor se pueden comprar a los vendedores de objetos comerciales de justicia a una tasa de 250 p. de honor por 375 p. de justicia.
Ahora los puntos de justicia se pueden comprar a los vendedores de objetos comerciales de honor a una tasa de 250 p. de justicia por 375 p. de honor.
Se ha modificado la escala de temple para que tenga rendimiento lineal, en vez de rendimiento creciente. Con la nueva fórmula, al pasar de 30 de temple a 40, la supervivencia del jugador aumentará en la misma proporción que al pasar de 0 a 10. Ahora el temple aumenta de la misma forma que las resistencias a la armadura y a la magia. Un jugador con un 32,5% de reducción de daño de temple en 4.0.6 no debería sufrir ningún cambio en su reducción de daño en 4.1. La de los jugadores con menos de un 32,5% aumentará ligeramente. Los jugadores con un porcentaje mayor perderán algo de reducción de daño, tanto más cuanto mayor sea su temple.
Ahora se puede resucitar a un personaje muerto utilizando el marco de grupo o de banda aunque el jugador haya liberado su espíritu. Se acabó el ir a buscar cadáveres.

Logros

Se ha añadido una nueva proeza de fuerza con el título “el Camellero” para aquellos jugadores que derroten a Dormus y consigan las riendas del camello de montar gris: porque siempre tendrá que haber un Camellero.
JcJ
Se han eliminado permanentemente del juego los siguientes logros de campo de batalla, ya que no funcionan correctamente con el sistema de seguimiento de logros: Pegando duro con la hermandad, Garganta de hermandad, La cima de la perfección, La tormenta de hermandad perfecta, Asaltando la playa.
Campos de batalla puntuados
Se ha cambiado el nombre de los logros por ganar 100 campos de batalla puntuados a “Veterano de la Alianza” y “Veterano de la Horda” y ahora otorgan esos títulos.
Se han añadido logros por ganar 300 campos de batalla puntuados que otorgan los títulos de “Campeador” y “Batallador” para la Alianza y la Horda respectivamente.
Cuenca de Arathi
Ahora el logro “La victoria estaba clara *ejem*” requiere que el jugador gane la Cuenca de Arathi por 50 puntos o menos, en vez de por 10 puntos o menos.
La Batalla por Gilneas
Ahora el logro “¿Quieres la revancha?” requiere que el jugador gane La Batalla por Gilneas por 100 puntos o menos, en vez de por 10 puntos o menos.
El logro “Solo en la niebla” requiere que el jugador defienda 2 bases en una sola batalla, en vez de 3.
El logro “Un, dos, tres, pajarito inglés” requiere que el jugador asalte 2 bases en una sola batalla, en vez de 3.
Ahora el logro “No soy un cualquiera” requiere un total de 10 banderas defendidas, en vez de 50.
Ahora el logro “Estrella de la Batalla por Gilneas” requiere solo un ataque a la bandera y una defensa de la bandera en una batalla, en vez de 2.
Corrección de errores de logros
Ahora los títulos por logro de campo de batalla puntuado de hermandad deberían otorgarse correctamente.

Zul’gurub

Zul’aman

Maelstrom Crystals and Honor/Justice conversion

Imagen

 

Classes: General

  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul’dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.

Death Knight

  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.
  • Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

  • Blood Shield now only works while in Blood Presence.
  • Death Strike self-healing no longer generates threat.

Frost

  • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.
  • Frost Strike now deals 130% of weapon damage, up from 110%.
  • Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.

Unholy

  • Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.
  • Rage of Rivendare again applies 15/30/45% additional damage to Plague, Scourge, and Festering Strike, up from 12/24/36%.

Glyphs

  • Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.

Death Knight Bug Fixes

  • Runeforging no longer displays a skill-up UI element.

Druid

  • Lacerate bonus threat has been removed and replaced with increased initial damage done.
  • Efflorescence has a new spell effect.
  • Enrage no longer increases physical damage taken.
  • Lifebloom’s bloom effect has been reduced by 20%.
  • Prowl has a new icon.
  • Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid’s attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
  • Stampeding Roar’s duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40% and is no longer cancelled by cancelling shapeshift form.
  • Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now on trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.
  • Swipe (Cat) damage has been doubled.
  • Thrash bonus threat has been removed and replaced with increased damage done.
  • Druids now innately have 100% pushback protection from damage while channeling Tranquility.

Balance

  • Starsurge damage has been reduced by 20%.
  • Solar Beam is now more responsive when enemies move into or out of it.

Feral

  • Berserk is no longer on the global cooldown.
  • Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.

Restoration

  • Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.
  • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. In addition, Living Seed is no longer a prerequisite talent for Efflorescence.
  • Malfurion’s Gift now reduces the cooldown of Tranquility by 2.5/5 minutes.
  • Nature’s Swiftness now also increases the healing done by the affected nature spell by 50%.

Glyphs

  • Glyph of Rake is now Glyph of Pounce, which increases the range of Pounce by 3 yards.

Druid Bug Fixes

  • The troll druid models for Flight Form and Swift Flight Form has slimmed down to be more in scale with other druid flight forms.
  • Druids should no longer have UI issues after leaving a vehicle.

Hunter

 

  • Deterrence no longer requires a melee weapon to be equipped.
  • Explosive Trap now has a new spell effect.
  • Master’s Call now has a new spell effect.
  • Multi-Shot damage has been increased by 250%.
  • Tame Beast now tames pets to match the hunter’s level, rather than 3 levels below.

Pets

  • The Feed Pet ability now instantly heals 50% of the pet’s health. Cannot be used in combat. Requires diet-appropriate food.
  • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
  • Bloodthirsty no longer generates Happiness.
  • Carrion Feeder no longer restores Happiness.
  • Guard Dog no longer causes Growl to generate additional Happiness.
  • Summoned pets now start with 100 focus, up from 0.

Glyphs

  • Glyph of Mend Pet is now Glyph of Lesser Proportion, which decreases the size of the pet slightly.

Hunter Bug Fixes

  • Hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.
  • Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the “Stop Auto Attack” option enabled.
  • Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
  • Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit hunters with Deterrence active.
  • Distracting Shot and Multi-Shot are now properly 40-yard range.
  • Intervene (Tenacity pet ability) range has been increased so that the pet will properly intercept attacks.
  • Multi-Shot now properly has a 1-second global cooldown.
  • Scatter Shot’s disorient effect should no longer sometimes be broken by the hunter’s Auto Shot.

Mage

  • Arcane Blast cast time has been reduced to 2.0 seconds, down from 2.35 seconds. In addition, the stacking effect of Arcane Blast now increases the damage done by Arcane Explosion, and Arcane Explosion does not consume that effect.
  • Arcane Explosion damage has been increased by 30%.
  • Arcane Missiles damage has been increased by 13%.
  • Blizzard damage has been increased by 70%.
  • Frost Armor has been reworked:
    • It now reduces physical damage taken by 15%, instead of providing 20% additional armor.
    • The Chilled proc from Frost Armor can no longer proc Fingers of Frost.
    • The attack speed slow from the Chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.
    • Frost Armor also no longer increases Frost resistance.
  • Frostbolt damage has been increased by 10%.

Arcane

  • Arcane Barrage damage has been increased by 13%.
  • Improved Arcane Explosion now also reduces the mana cost of Arcane Explosion by 25/50%.

Fire

  • Combustion no longer has a global cooldown.
  • Ignite is no longer triggered from periodic critical effects.

Frost

  • Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.
  • Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.
  • The root effect from Shattered Barrier now shares diminishing returns with the root from Improved Cone of Cold.

Glyphs

  • Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana every 5 seconds.

Paladin

  • Righteous Fury now persists through death.
  • Word of Glory now has a 20-second cooldown.

Holy

  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.
  • Illuminated Healing shield duration is now 15 seconds, up from 8 seconds. In addition, Illuminated Healing has been increased to provide 1.5% effect per mastery, up from 1.25%.
  • Walk in the Light (passive) removes the cooldown of Word of Glory.

Protection

  • Divine Guardian cooldown is now 3 minutes, up from 2.
  • Grand Crusader will now generate a charge of Holy Power if the Avenger Shield it procs is used within 6 seconds.
  • Sacred Duty can now be activated by Avenger’s Shield in addition to Judgements. The effect now lasts 10 seconds, down from 15.

Retribution

  • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
  • Sacred Shield’s internal cooldown has been increased to 60 seconds, up from 30.

Paladin Bug Fixes

  • Avenger’s Shield can no longer be blocked.
  • Judgements of the Just debuff can no longer trigger talents and other effects.
  • Seal of Truth: Fixed a tooltip error that stated swings at targets with Censure fully stacked dealt 9% weapon damage. They actually dealt 15% damage and the tooltip has been updated accordingly.

Priest

  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Dispel Magic can only be used on the casting priest as a baseline effect.
  • Priests now innately have 100% pushback protection from damage while channeling Divine Hymn and Hymn of Hope.
  • Holy Fire damage has been increased to be approximately 30% higher than Smite.
  • Inner Will and Inner Fire now last until canceled.
  • Mind Sear damage has been doubled.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.

Discipline

  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
  • Atonement now works with Holy Fire in addition to Smite.
  • The direct damage portion of Holy Fire can now trigger Evangelism.
  • Power Word: Barrier’s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
  • It is now possible to remove Weakened Soul effects that were a result of another priest’s Power Word: Shield through Strength of Soul.

Holy

  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
  • Chakra now lasts until canceled, up from 1 minute.
  • Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.
  • Surge of Light can now also trigger from Binding Heal.

Glyphs

  • Glyph of Divine Accuracy now also affects Holy Fire in addition to Smite.

Priest Bug Fixes

  • Surge of Light is now being applied to Smite at rank 1.

Rogue

 

  • Recuperate base effect now heals 3% per tick, up from 2%.
  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Tricks of the Trade now has a 100-yard range, up from 20.

Combat

  • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.

Subtlety

  • Cheat Death now reduces damage taken by 80% while in effect, down from 90%. Its internal cooldown has been raised to 90 seconds, up from 60.
  • Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman

  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman’s own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability’s cooldown has been reduced to 4 seconds, down from 10.
  • Grounding Totem cooldown has been increased to 25 seconds, up from 15.
  • Magma Totem now lasts for 60 seconds, up from 21.
  • Stoneclaw Totem’s area-of-effect threat pulse no longer affects critters.

Elemental Combat

  • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.

Enhancement

  • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

Restoration

  • Cleansing Waters now has a 6-second internal cooldown.
  • Deep Healing now benefits all heals, not just direct heals.
  • Earth Shield healing done by Restoration shaman has been reduced by 20%.
  • Nature’s Blessing has been improved to 6/12/18% bonus direct healing on Earth Shielded targets, up from 5/10/15%.
  • Spirit Link Totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.

Glyphs

  • Glyph of Grounding Totem: The increased cooldown of Grounding Totem applied by this glyph has been reduced to 35 seconds, down from 45 seconds.

Shaman Bug Fixes

  • The tooltips for shaman healing spells are now displaying correct values when points are distributed into any rank of the Spark of Life talent.

Warlock

  • Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).
  • Rain of Fire damage has been increased by 25%.
  • Seed of Corruption damage has been increased by 20%.
  • Soulstone can now be used in combat to resurrect a targeted dead player.

Affliction

  • Haunt damage has been increased by 30%.
  • Shadow Mastery (passive) has been increased to 30%, up from 25%.
  • Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.

Demonology

  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pets

  • Doomguard’s damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
  • Shadow Bite (Felhunter) damage and effect has doubled.

Glyphs

  • Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.

Warrior

  • Charge and Intercept no longer have diminishing returns on their stun effects.
  • Colossus Smash now ignores 50% of a hostile player’s armor (PvP), but continues to ignore 100% of a non-player character’s armor (PvE).
  • Heroic Throw is now available from trainers at level 20.
  • Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.
  • Inner Rage is now available at level 56.
  • Intercept now has a 1.5-second stun, down from 3 seconds.
  • Pummel is now usable in all stances.
  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
  • Shield Bash has been removed from the game.
  • Spell Reflection cooldown has been increased to 25 seconds, up from 10.
  • Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.

Arms

  • Improved Hamstring now reduces the global cooldown on Hamstring by 0.25/0.5 seconds in addition to its current effects.
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.
  • Strikes of Opportunity value per point of mastery has been increased by 10%.

Fury

  • Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.
  • Unshackled Fury now only grants 2 base points of mastery, down from 8.

Protection

  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to proc a second aura that reduces magic damage by 7/14/20% for 6 seconds.
  • Gag Order now applies to Pummel and Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.

Glyphs

  • Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.
Posted by admin On abr - 27 - 2011 Add Comments READ FULL POST
prueba_rec

Para completar nuestro roster reclutamos lo siguiente:

1 Priest Disci/Holy
1 Druida Feral dps
1 Warrior Fury
1 Rogue Combat
Si crees que eres lo que buscamos no dudes en ponernos apply y lo mas brevemente te responderemos.

Posted by admin On abr - 12 - 2011 3 Comments READ FULL POST

Posted by admin On abr - 12 - 2011 Add Comments READ FULL POST

Posted by admin On abr - 12 - 2011 Add Comments READ FULL POST

Reclutamiento

Discipline Priest
Alta
Holy Priest
Alta
Enhancement Shaman
Alta
Cat Feral Druid
Alta

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